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HALLOW.DOC
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1992-09-13
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TRICK OR TREAT -- A HALLOWEEN QUIZ GAME
by
R. Jacob
17 Regis Place
London, Ontario
N6K 2G6
SHAREWARE VERSION
REGISTRATION:
----------
This program is being distributed as SHAREWARE. It is not
free. It is distributed through public access channels so that
you may evaluate the product before making a decision to buy.
Upon registering the program, you will receive the other 8
programs in the Holidays Series, plus at least one bonus program.
(The programs are listed and described below.) In addition you
will be sent a second complete series of the programs registered
to the school of your choice. Programs registered to a public
school or private school may be used on all computers in the
school capable of running the programs. The registration fee is
$40.00.
Registrations should be sent to the above address. Please
indicate the disk size required (5.25 or 3.5, regular or high
density) and give the name of the school to which you would like
to donate program copies.
If you do not register this program, you may alleviate any
twinges of guilt by uploading the program to at least one
bulletin board or by passing it on to someone else who might find
it useful.
SYSTEM REQUIREMENTS:
-------------------
IBM- or MS-DOS computer
VGA graphics card
Microsoft-compatible mouse (optional)
THE GAME:
--------
There are fifteen houses, labelled A to O. Twelve of the
houses are occupied by monsters. No one is home at the other
three houses. Ten of the houses have pumpkins in the windows.
To select a house, either touch the house with the
mouse cursor and press a mouse button, or type the letter on the
door of the house to be visited.
Visiting a darkened house wastes a turn.
Players should visit the ten houses with pumpkins in their
windows. At each house visited, a monster or Halloween creature
will appear and ask the visiter a multiple-choice question. The
provided questions are related to Halloween.
Answers may be selected in one of three ways:
If using the computer keyboard, the number of the correct
answer may be typed, or arrow keys may be used to move the
coloured bar up or down to the correct answer. Pressing the
<ENTER> key then selects the highlighted answer.
If using a mouse, point to the correct answer and press
either the right or left mouse button.
If the question is answered correctly, the player is then
rewarded with a Halloween treat.
If an incorrect choice is made, the player is shown the
correct answer and then the choices are displayed again. The
question may reappear later in the game. The player gets a wormy
apple instead of a treat.
If a house does not have a pumpkin in the window, only wormy
apples are given out.
There is a five-minute time limit. Up to ten questions may
appear in each game. When the tenth question is answered, or the
five-minute time limit is reached, the game is over. A message is
displayed with the number of questions answered correctly and the
number of treats received. As well, jack-o-lanterns equal to the
number of correct answers appear.
SETUP:
-----
The program will run from a floppy disk system.
Type HALLOW to run the program with its default question file.
Type HALLOW /Q HALLOW-E to run the program with the easier
questions.
The INSTALL batch program will copy all necessary files
to a hard drive.
Files needed are:
HALLOW.EXE -- The program
HALLOW1.EXE -- The introductory screen
HALLOW2.EXE -- The game screen
HALLOW.DAT -- the Halloween questions to be answered
HALLOW-E.DAT -- an easier alternate set of questions
HALLOW.DOC -- this document
The data files can be replaced with other sets of multiple-
choice questions.
FOR TEACHERS/PARENTS ONLY:
--------------------------
Each multiple-choice question can have up to four answer choices.
The questions are loaded automatically.
Alternate questions can be entered and loaded.
The provided questions deal with Halloween, but teachers can
add to those questions or substitute other multiple-choice
questions. Use spelling questions or social studies or science
best-answer questions. The children will enjoy answering them.
Although the choice is not shown on the menu, teachers may press
the <Q> key to enter new multiple-choice questions. After entering
each question, up to four possible answers may be entered. In each
case, the correct answer should be entered first. The program will
later present the choices in a random order.
To return to a previous question, at the question prompt, type the
<^> key (the shift 6 key).
If you do not wish to enter all four possible answers, press the
<ENTER> key when prompted for an incorrect answer.
When finished entering questions, at the question prompt, press
the <ENTER> key only.
By default the new questions will be appended to the HALLOW.DAT
file of questions. Typing a new file name will save or append the
questions to a different file.
The questions and answers are saved in a straight ASCII file which
can be edited with most word processors. The important thing to
remember is that if there are not four choices for each question, an
empty line should be there. For example, if you were to view the
HALLOW.DAT file by typing TYPE HALLOW.DAT you would see the
following:
The date for Halloween is
October 31
November 31
September 30
October 30
Many Halloween customs began with
the Druids of ancient Gaul and Britain
the Romans
the Greeks
the early Christians
The Druids believed that evil spirits roamed the earth
on the evening before November 1
on Christmas Eve
on October 1
All Saints' Day or All Hallow's Day is on
November 1
October 1
October 31
October 30
Originally jack-o'-lanterns were made from
turnips or potatoes
pumpkins
oranges
apples
Many children collect money on Halloween to help
UNICEF
UNESCO
UNIFORM
.
.
.
The blank lines must be blank. If you enter new questions by
using a word processor, be sure that each multiple-choice
question takes up five lines: one for the question, and four for
the answers. In a word processor which shows line numbers, the
questions should appear on lines 1, 6, 11, 16, 21, 26, ... etc.
LOADING ALTERNATE DATA FILES:
-----------------------------
There are two possible ways to access new questions.
Supposing your new list of questions was called NEWHALL.DAT.
The HALLOW.DAT file can be renamed (for example, to OLDHALL.DAT
Then the new files can be renamed HALLOW.DAT. The new file will be
loaded automatically each time the program is run.
The DOS command to rename files is:
C:>REN HALLOW.DAT OLDHALL.DAT
C:>REN NEWHALL.DAT HALLOW.DAT
If you are not going to be using the new files all the time,
there is an alternate way to load them.
Instead of starting the program by typing HALLOW and pressing
<ENTER>, type HALLOW /Q NEWHALL.DAT and press <ENTER>.
If the program is being called from a menu system, the extra
parameters should be entered as shown above.
For example, to set the program up to run under MS-DOS 4.01's
DOSSHELL, follow the following steps:
1. In the DOSSHELL, choose the COMMAND PROMPT.
2. At the C:> prompt type A: to change to the floppy
disk drive.
3. When the A:> prompt appears, type INSTALL to
install the program files to the hard disk.
The INSTALL program will create the directories
C:\GAMES and C:\GAMES\HALLOW if they do not already
exist. The necessary files will then be copied to
the directory C:\GAMES\HALLOW.
4. When the files have all been copied, change back to
the hard disk by typing C:
5. Return to DOSSHELL by typing EXIT.
6. If you have a Games... menu, change to it.
Otherwise, create a Games... menu.
Select Group by using the mouse or pressing F10 and
then G.
Choose Add.
Title name is Games
filename is GAMES
Press F2 to save.
7. Select Program by using the mouse or pressing F10
and then P.
Select choice Add a Program.
Title: Egg Hunt
Commands: C:|cd c:\games\easter|easter|c:|exit
^ ^ ^ ^
F4 F4 F4 F4
save by pressing F2
Select Program
Select choice Add a Program
Title: Egg Hunt (Easy Questions)
Commands: C:|cd c:\games\easter|easter /q easter-e|c:|exit
save by pressing F2
THE HOLIDAYS SERIES
===================
All programs present the student with multiple-choice questions
on the theme of the holiday or season. The questions are displayed
in a random order and the choices are also shown in a random order.
If an incorrect answer is given, the player is shown the correct
answer and has to select that correct answer from the choices again
before moving on to the next question. If a question is answered
correctly on the first try, the player is rewarded in some way.
Incorrectly answered questions may be repeated later in the game.
TRIM A TREE (Christmas)
Each correct answer adds decorations to a Christmas tree.
After ten questions have been answered, the player is presented
with one Christmas present for each correct answer.
BUILD A VALENTINE (Valentine's Day)
Each correct answer adds a valentine decoration to the screen
and at the end of the game one valentine card appears for each
correct answer.
THE LEPRECHAUN'S GOLD (St. Patrick's Day)
Students answer multiple-choice questions to capture pots of
gold from a leprechaun who pops about behind trees and rocks.
When an answer is correct, the leprechaun comes out of hiding and
presents a pot of gold. Each subsequent correct answer adds
another pot of gold to the hoard. However, at any incorrect
answer, the leprechaun will escape, taking with him all of his
gold. At the end of the game, up to ten shamrocks are displayed,
one for each correct answer.
EGG HUNT (Easter)
Fifteen eggs are hidden behind 20 doors. Students are briefly
shown the locations of the eggs and then the doors are closed.
Each correct answer to a multiple-choice question related to
Easter allows the player to open one door. If an egg is behind
the door, that egg is added to the player's collection. At the
end of the game, a number of rabbits equal to the total of
correct answers appear and do a little dance.
CREST QUEST (Canada Day)
Each correct answer about Canada or Canada Day allows the
student to move a Canadian flag about a map of Canada, going from
province to province to locate the provincial crests. In the
regular game, the student is shown the crest and given the name
of the province in which to look. At the expert level, the
player is shown only the crest. When the game ends, there will
be displayed a number of Canadian flags equal to the number of
correct answers to the multiple-choice questions.
THANKSGIVING DINNER (Thanksgiving)
Each correct answer will add an item to the Thanksgiving
dinner table. Players may set the table with traditional
Thanksgiving items or even with junk food.
THE SOLDIERS RETURN (Remembrance Day)
Each correct answer will return a soldier home safely from a
war. Incorrect answers will cause the soldier to be lost and a
cross or poppy to appear. In the difficult level, the player
must recognize the countries of Europe.
TRICK OR TREAT (Halloween)
Players will answer questions about Halloween and Halloween
safety in order to visit doors along a street in order to collect
a treat.
HAPPY BIRTHDAY (Birthdays)
Each correct answer allows the player to select a piece of
birthday cake. Hidden in the pieces of cake are coins.
Other programs available:
BOOK SEARCH
There are multiple-choice questions dealing with library
skills and general library knowledge.
Each correct answer allows the player to search in the
library for a book. A list of books to be found is presented,
four at a time, and the player selects one of the four titles to
be found. Using a mouse cursor or the arrow keys, the player
then has to select the correct shelf on which to find the book.
There are twelve shelves, one for each of the main Dewey
classifications along with a FICTION shelf and an EASY READING
shelf.
Points are awarded for each book found. The points depend
upon the length of the game, the number of books located, and the
difficulty level of the game. At the easy level, the Dewey call
number is given along with the book title. At the difficult
level, the only guide to the book's location is its title.
The top ten scores are recorded on disk.
WORD SEARCH
This program can be used to create word search puzzles to be
played onscreen or printed on a printer.